Designer(s) | Klaus Teuber |
---|---|
Publisher(s) | Kosmos Rio Grande Games |
Players | 3–6 |
Setup time | 5 minutes |
Playing time | 60 minutes |
Random chance | Medium |
Skill(s) required | Sculpture, Logic |
- Board Game Arena
- Barbarossa Deluxe Board Game
- Barbarossa Pc Game
- Barbarossa Card Game
- Barbarossa Board Game Rules
- Barbarossa Card Game Rules
Barbarossa is a wonderful family game-it is already a classic! Together you solve riddles, laugh and cheer! Let yourself get caught up in the atmosphere of this great riddle game! Barbarossa is a deckbuilding game where you recruit super scantily clad female nazi soldiers to take over Russia in an alternate WWII history. The artwork is pretty lewd and the theme is enough to put off enough of folks, however, the actual gameplay is pretty solid and should be familiar to many used to the deckbuilding game genre. Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. Barbarossa won the 1988 Spiel des Jahres award. The game is played on a circular board, with three tracks running around it. The original Unity of Command dealt with the later stages of the Eastern Front conflict, but it was with the Black Tide DLC that we got to see Barbarossa treated with the same straightforward mechanics of supply. The game still retained that jugular-pouncing AI found in the base game, so no supply chain or wavering line was safe along the front.
Barbarossa is a plasticine-shaping German-style board game for 3 to 6 players, designed by Klaus Teuber in and published in 1988 by Kosmos in German and by Rio Grande Games in English. Barbarossa won the 1988 Spiel des Jahres award.
Gameplay[edit]
The game is played on a circular board, with three tracks running around it. Around the outside are the scoring track and the elfstone (money) track. Further in there is a circular track with twelve marked spaces on it, and in the center there is a space for sculptures. Later editions of the game change the shape of the board but not its contents.
Board Game Arena
At the start of the game, each player chooses two objects from a list provided and creates plasticine sculptures of each, and places them in the middle of the board. Each player places on the board three tokens: a magician, a witches' hat and an Elfstone. The hats are placed on the scoring track; the elfstones are placed on the elfstone track, and the magicians are placed on the space marked 'A'. Each player receives three curse tokens.
Barbarossa Deluxe Board Game
Players then take turns as follows: They may begin either by rolling a six-sided die and moving their magician that many spaces, or by forfeiting their roll and instead spending elfstones to move. After they roll or spend elfstones, what happens next depends on the space they land on:
- Elfstone (4)
- The player gains one elfstone - this is recorded by moving their elfstone token one space forward along the elfstone track. Players may not gain more than 13 elfstones.
- Dragon (3)
- Each other player gains one point - this is recorded by moving their hat token one space forward along the scoring track
- Ghost (1)
- Each other player gains two points.
- Dwarf (2)
- The player may ask an opponent for a letter from the name of their object. The player can specify which letter - e.g. 'first', 'second' or 'last'. The opponent writes down the letter and passes it to the player. If the player asks for a letter which is not in the name of the object, they are given an empty sheet of paper.
- Question mark (2)
- The player may ask two sets of questions about the opponents' objects. The player asks (out loud) one opponent a yes/no question. The opponent must (truthfully) answer 'Yes', 'No', 'Possibly', or 'I Don't Know'. The player may continue to ask questions until the answer is 'No'. The player then asks a second set of questions, again until they get the answer 'No'. The two sets of questions do not have to be about the same object, or to the same opponent. The player then has an opportunity to guess any object, by writing down their guess and passing it to the opponent. If the guess is wrong, the opponent says 'No'. If it is correct, they say 'Yes' and the player sticks a flag into the object's sculpture.
- The first player to correctly guess an object gets 5 points, and the second gets 3. The opponent whose object is guessed either gains or loses points, depending on how many players are playing and how many objects have already been correctly guessed.
At any point, a player may spend a curse token to either ask a player for a letter (as if they had landed on a dwarf) or to guess an object (as if they had landed on a question mark, but without the questions). Once a player has spent their first three curse tokens, and five curse tokens have been spent, they may take three more tokens - so any given player may spend six tokens during the course of the game.
When a player reaches the end of the scoring track, or when 13 (3-4 players) or 17 (5-6 players) flags have been placed, the game ends. Each player loses two points for each of their objects which only got one flag, and five points for each of their objects which did not get any flags. The player with the highest score wins.
Game interest[edit]
Barbarossa Pc Game
The plasticine-shaping aspect of the game, similar to Rapidough or Sculptorades, has a significant appeal to young players. However, since the game rewards players whose sculptures are guessed later in the game, the best sculptures are not necessarily those made by the best sculptor, but more likely those made by the best riddler. That, together with the spend-or-roll mechanic, which reduces the impact of luck, make the game interesting for serious gamers.
External links[edit]
Barbarossa Card Game
- Klaus Teuber's page about the game.
- Kosmos' Barbarossa homepage
- Barbarossa at BoardGameGeek
Barbarossa Board Game Rules
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Barbarossa_(board_game)&oldid=818887220'
Barbarossa Card Game Rules
This first expansion for Operation Barbarossa 1941 puts you in the middle of the furious confrontation between Soviet border guards and Romanian infantry divisions during the first days of the 'Great Patriotic War'. This set includes 11 models for new types of units - Romanian infantry, Soviet border guards, armored river boats, and trains - as well as new terrain pieces for lakes, rocks, ravines, railways and more. Players can explore new tactical options, including radio interception, airborne assaults, supply airdrops, and burning enemy settlements, making every round of gameplay more exciting and realistic! Combine Battle for the Danube with Barbarossa 1941 (item # ZVE-6134) and other Art of Tactic models to create even larger breathtaking battles!Game Contents: 11 German and Soviet units 8 smoke markers 2 fire markers 5 double-sided game boards 15 double-sided terrain hexes 6 elevation hexes 11 unit cards 2 store cards 1 turn card 10 dice 2 water-based markers Game rules Scenario booklet